Attacks the enemy with an iron mace and has a 50% chance to inflict stun for 1 turn. After attacking, when the target is inflicted with stun, increases Combat Readiness of the caster by 25%. Increases Effectiveness of this attack by 50%.
Attacks all enemies with evil claws, with a 80% chance to inflict stun for 1 turn, before granting increased Attack to the caster for 2 turns. Increases Effectiveness of this attack by 50%.
Attacks the enemy with a light storm, and absorbs some of the damage dealt as Health. When the enemy is defeated, inflicts extinction, and resets cooldown of this skill. Penetrates the target’s Defense by 30%, and when the enemy is inflicted with stun, penetrates by 100%. When this skill is not on cooldown, increases Evasion by 50%.