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    Spirit Altar

    Your server: the day of the altars changes at its daily reset.

    Every altar is open today.

    Read the guide Teams for it

    You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.

    Dark Thief

    Rahel of the Dark

    Immune to

    • Stun
    • Fear
    • Death Sentence (Undispellable)
    1. Grim Reaper Strike

      Strikes the enemy with a scythe.

    2. Fear of Death 3 turns

      Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

    3. Mana Enhance Passive

      Grants stackable increased Attack at the start of the turn.

    Monsters

    Dark Warrior

    Dusk-Skull Warrior

    1. X-Slash

      Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

    2. Undead Attack 3 turns

      Strongly attacks the target with a sword, decreasing Defense for 2 turns.

    Ready for battle

    Solitaria of the Snow · #Debuffer · Advantage against Dark · Removes buffs, lowers enemy Combat Readiness, turns stealthy.

    Open in the team builder

    Teams players use most

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Fear
      • Death Sentence (Undispellable)
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Fear
      • Death Sentence (Undispellable)
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies. Extra attack when 50% or less

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Omen of Death Passive

        Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.

      5. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies. Extra attack when 50% or less

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Omen of Death Passive

        Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.

      5. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies. Extra attack when 50% or less

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Omen of Death Passive

        Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.

      5. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies. Extra attack when 50% or less

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Omen of Death Passive

        Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.

      5. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Fear
      • Death Sentence (Undispellable)
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe.

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies. Extra attack when 50% or less

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Omen of Death Passive

        Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.

      5. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      Dark Thief

      Rahel of the Dark

      Immune to

      • Stun
      • Sleep
      • Provoke
      • Silence
      • Redirected Provoke
      • Fear
      1. Grim Reaper Strike

        Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies. Extra attack when 50% or less

      2. Fear of Death 3 turns

        Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      4. Omen of Death Passive

        Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.

      5. Pursuit Passive

        Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

      Monsters

      Dark Warrior

      Dusk-Skull Warrior

      1. X-Slash

        Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.

      2. Undead Attack 3 turns

        Strongly attacks the target with a sword, decreasing Defense for 2 turns.

      You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.

      Fire Warrior

      Magnar of the Flame

      Immune to

      • Stun
      • Fear
      1. Fireworks

        Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

      2. Magma Wave 3 turns

        Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

      3. Mana Enhance Passive

        Grants stackable increased Attack at the start of the turn.

      Monsters

      Fire Knight

      Magma Testudo

      1. Bite

        Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

      2. Tick-tock Passive

        At the end of the turn, increases Attack of the caster for 1 turn.

      Ready for battle

      Fenne · #Bruiser · Advantage against Fire · Heals the whole team as it attacks, and revives once.

      Open in the team builder

      Teams players use most

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 50% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons four Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 50% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons four Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 50% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons four Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 50% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons four Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 25% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons two Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 50% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons four Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        Fire Warrior

        Magnar of the Flame

        Immune to

        • Stun
        • Sleep
        • Poison
        • Provoke
        • Silence
        • Burn
        • Bleed
        • Redirected Provoke
        • Fear
        1. Fireworks

          Shoots fireworks at the enemy, with a 50% chance to burn for 1 turn.

        2. Magma Wave 3 turns

          Attacks all enemies with a magma wave and summons four Magma Testudos. Only a maximum of four Magma Testudos can be present at a time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. King's Rage Passive

          After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

        Monsters

        Fire Knight

        Magma Testudo

        1. Bite

          Attacks by biting the enemy. Damage dealt increases proportional to the target's current Health.

        2. Tick-tock Passive

          At the end of the turn, increases Attack of the caster for 1 turn.

        You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.

        Ice Soul Weaver

        Aquina of the Sea

        Immune to

        • Stun
        • Fear
        • Death Sentence (Undispellable)
        1. Current

          Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

        2. Liquid Wave 3 turns

          Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

        3. Mana Enhance Passive

          Grants stackable increased Attack at the start of the turn.

        4. Tolerance Passive

          Increases max Health and Attack of all allies except for the caster.

        Monsters

        Ice Warrior

        Sea Dragona

        1. Ice Breath

          Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

        2. Solidarity Passive

          When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

        Ready for battle

        Iseria · Advantage against Ice · Removes buffs and lowers Defense; raises an ally's Attack.

        Open in the team builder

        Teams players use most

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Fear
          • Death Sentence (Undispellable)
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Fear
          • Death Sentence (Undispellable)
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Fear
          • Death Sentence (Undispellable)
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness five times by 8% each time.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          Ice Soul Weaver

          Aquina of the Sea

          Immune to

          • Stun
          • Sleep
          • Provoke
          • Silence
          • Redirected Provoke
          • Fear
          1. Current

            Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.

          2. Liquid Wave 3 turns

            Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          4. Tolerance Passive

            Increases max Health and Attack of all allies except for the caster.

          5. Pursuit Passive

            Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.

          Monsters

          Ice Warrior

          Sea Dragona

          1. Ice Breath

            Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.

          2. Solidarity Passive

            When Dual Attacking, increases Ice Breath's poison effect chance by 45%.

          You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.

          Earth Knight

          Herais of the Wind

          Immune to

          • Stun
          • Fear
          • Death Sentence (Undispellable)
          1. Landslide

            Attacks the enemy by causing a huge rock to fall and dispels one buff.

          2. Earthquake 3 turns

            Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

          3. Mana Enhance Passive

            Grants stackable increased Attack at the start of the turn.

          Ready for battle

          Aki · #Attacker · Advantage against Earth · Burns the target and removes its buffs; cannot be healed.

          Open in the team builder

          Teams players use most

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Fear
            • Death Sentence (Undispellable)
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Fear
            • Death Sentence (Undispellable)
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. Regen Passive

              At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.

            5. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. Regen Passive

              At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.

            5. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. Regen Passive

              At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.

            5. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. Regen Passive

              At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.

            5. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Fear
            • Death Sentence (Undispellable)
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. Regen Passive

              At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.

            5. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            Earth Knight

            Herais of the Wind

            Immune to

            • Stun
            • Sleep
            • Provoke
            • Silence
            • Redirected Provoke
            • Fear
            1. Landslide

              Attacks the enemy by causing a huge rock to fall and dispels one buff.

            2. Earthquake 3 turns

              Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.

            3. Mana Enhance Passive

              Grants stackable increased Attack at the start of the turn.

            4. Regen Passive

              At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.

            5. King's Rage Passive

              After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.

            You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.

            Light Mage

            Ethel of the Light

            Immune to

            • Stun
            • Fear
            • Death Sentence (Undispellable)
            1. Deliverance

              Attacks two enemies with a holy sword, penetrating Defense by 50%.

            2. Destruction Ray 3 turns

              Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

            3. Sacred Mana Enhance Passive

              Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.

            4. Holy Shield Passive

              Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

            Ready for battle

            Straze · #Attacker · Advantage against Light · Hits every enemy and removes all their buffs.

            Open in the team builder

            Teams players use most

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Fear
              • Death Sentence (Undispellable)
              1. Deliverance

                Attacks two enemies with a holy sword, penetrating Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Fear
              • Death Sentence (Undispellable)
              1. Deliverance

                Attacks two enemies with a holy sword, penetrating Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              5. Healing Touch Passive

                At the start of the turn, dispels all debuffs inflicted on the caster.

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              5. Healing Touch Passive

                At the start of the turn, dispels all debuffs inflicted on the caster.

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              5. Healing Touch Passive

                At the start of the turn, dispels all debuffs inflicted on the caster.

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              5. Healing Touch Passive

                At the start of the turn, dispels all debuffs inflicted on the caster.

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Fear
              • Death Sentence (Undispellable)
              1. Deliverance

                Attacks two enemies with a holy sword, penetrating Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              5. Healing Touch Passive

                At the start of the turn, dispels all debuffs inflicted on the caster.

              Light Mage

              Ethel of the Light

              Immune to

              • Stun
              • Sleep
              • Provoke
              • Silence
              • Redirected Provoke
              • Fear
              1. Deliverance

                Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.

              2. Destruction Ray 3 turns

                Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.

              3. Sacred Mana Enhance Passive

                Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.

              4. Holy Shield Passive

                Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn. Dispels stacked Defense decrease at the beginning of turn

              5. Healing Touch Passive

                At the start of the turn, dispels all debuffs inflicted on the caster.