You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.
DarkThief
Rahel of the Dark
Immune to
Stun
Fear
Death Sentence (Undispellable)
Grim Reaper Strike
Strikes the enemy with a scythe.
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
Ready for battle
Solitaria of the Snow · #Debuffer · Advantage against Dark · Removes buffs, lowers enemy Combat Readiness, turns stealthy.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies.
Extra attack when 50% or less
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Omen of DeathPassive
Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance. Additionally, Heroes who can heal are also important since damage dealt increases proportional to the target's lost Health.
Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies.
Extra attack when 50% or less
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Omen of DeathPassive
Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance. Additionally, Heroes who can heal are also important since damage dealt increases proportional to the target's lost Health.
Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies.
Extra attack when 50% or less
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Omen of DeathPassive
Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance. Additionally, Heroes who can heal are also important since damage dealt increases proportional to the target's lost Health.
Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies.
Extra attack when 50% or less
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Omen of DeathPassive
Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance. Additionally, Heroes who can heal are also important since damage dealt increases proportional to the target's lost Health.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance.
Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies.
Extra attack when 50% or less
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Omen of DeathPassive
Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance. Additionally, Heroes who can heal are also important since damage dealt increases proportional to the target's lost Health.
Strikes the enemy with a scythe. When the target's Health is 50% or less, grants the caster an extra attack against all enemies.
Extra attack when 50% or less
Fear of Death3 turns
Attacks all enemies by exploding a dark marble, and summons two Dusk-Skull Warriors. Only a maximum of two Dusk-Skull Warriors can be present at a time. This skill starts the battle with no cooldown.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
Omen of DeathPassive
Damage dealt increases by a huge amount proportional to the amount of the enemy's lost Health.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
DarkWarrior
Dusk-Skull Warrior
X-Slash
Attacks the target with a cursed sword, with a 50% chance to decrease Defense for 1 turn.
Undead Attack3 turns
Strongly attacks the target with a sword, decreasing Defense for 2 turns.
A stackable increased Attack buff is granted to Rahel of the Dark every turn, while Dusk-Skull Warrior decreases Defense of the enemy, greatly increasing the damage they suffer. To reduce damage taken, you'll need Heroes who can grant barriers or increased Defense, or inflict decreased Hit Chance. Additionally, Heroes who can heal are also important since damage dealt increases proportional to the target's lost Health.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
Magnar of the Flame is granted a stackable increased Attack buff every turn and regularly summons multiple Magma Testudo. In order to quickly get rid of the powerful Magma Testudo, you'll need Heroes with AoE attacks.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.
Liquid Wave3 turns
Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
TolerancePassive
Increases max Health and Attack of all allies except for the caster.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
IceWarrior
Sea Dragona
Ice Breath
Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.
SolidarityPassive
When Dual Attacking, increases Ice Breath's poison effect chance by 45%.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.
Liquid Wave3 turns
Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
TolerancePassive
Increases max Health and Attack of all allies except for the caster.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
IceWarrior
Sea Dragona
Ice Breath
Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.
SolidarityPassive
When Dual Attacking, increases Ice Breath's poison effect chance by 45%.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.
Liquid Wave3 turns
Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
TolerancePassive
Increases max Health and Attack of all allies except for the caster.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
IceWarrior
Sea Dragona
Ice Breath
Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.
SolidarityPassive
When Dual Attacking, increases Ice Breath's poison effect chance by 45%.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.
Liquid Wave3 turns
Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
TolerancePassive
Increases max Health and Attack of all allies except for the caster.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
IceWarrior
Sea Dragona
Ice Breath
Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.
SolidarityPassive
When Dual Attacking, increases Ice Breath's poison effect chance by 45%.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.
Liquid Wave3 turns
Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
TolerancePassive
Increases max Health and Attack of all allies except for the caster.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
IceWarrior
Sea Dragona
Ice Breath
Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.
SolidarityPassive
When Dual Attacking, increases Ice Breath's poison effect chance by 45%.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Attacks the enemy with a current of water, decreasing Speed for 2 turns, and triggers a Dual Attack from the ally with the highest Attack. When the target is poisoned, extends debuff duration by 1 turn.
Liquid Wave3 turns
Attacks all enemies with a giant wave, decreasing Combat Readiness by 8% for 5 times. Damage dealt increases proportional to number of debuffs inflicted on the enemy.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
TolerancePassive
Increases max Health and Attack of all allies except for the caster.
PursuitPassive
Every time the caster is attacked, increases Speed of the caster. This effect is removed at the end of the caster's turn.
Monsters
IceWarrior
Sea Dragona
Ice Breath
Attacks the enemy by releasing Ice Breath and has a 30% chance each to inflict two poison effects for 2 turns.
SolidarityPassive
When Dual Attacking, increases Ice Breath's poison effect chance by 45%.
A stackable increased Attack buff is granted to Aquina of the Sea every turn, while Sea Dragonas constantly inflict poison. In order to minimize the damage suffered from poisoning, you'll need Heroes who can dispel debuffs or grant immunity.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Attacks the enemy by causing a huge rock to fall and dispels one buff.
Earthquake3 turns
Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
RegenPassive
At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.
King's RagePassive
After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack, decreased Hit Chance or grant barriers. You'll also want to bring Heroes who can dispel buffs or inflict unhealable since continuous healing and increased Attack are granted to Herais of the Wind.
Attacks the enemy by causing a huge rock to fall and dispels one buff.
Earthquake3 turns
Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
RegenPassive
At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.
King's RagePassive
After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack, decreased Hit Chance or grant barriers. You'll also want to bring Heroes who can dispel buffs or inflict unhealable since continuous healing and increased Attack are granted to Herais of the Wind.
Attacks the enemy by causing a huge rock to fall and dispels one buff.
Earthquake3 turns
Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
RegenPassive
At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.
King's RagePassive
After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack, decreased Hit Chance or grant barriers. You'll also want to bring Heroes who can dispel buffs or inflict unhealable since continuous healing and increased Attack are granted to Herais of the Wind.
Attacks the enemy by causing a huge rock to fall and dispels one buff.
Earthquake3 turns
Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
RegenPassive
At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.
King's RagePassive
After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack, decreased Hit Chance or grant barriers. You'll also want to bring Heroes who can dispel buffs or inflict unhealable since continuous healing and increased Attack are granted to Herais of the Wind.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack or decreased Hit Chance or grant barriers.
Attacks the enemy by causing a huge rock to fall and dispels one buff.
Earthquake3 turns
Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
RegenPassive
At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.
King's RagePassive
After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack, decreased Hit Chance or grant barriers. You'll also want to bring Heroes who can dispel buffs or inflict unhealable since continuous healing and increased Attack are granted to Herais of the Wind.
Attacks the enemy by causing a huge rock to fall and dispels one buff.
Earthquake3 turns
Attacks all enemies by slamming the ground, before increasing Attack of the caster for 2 turns. Damage dealt greatly increases proportional to the target's max Health.
Mana EnhancePassive
Grants stackable increased Attack at the start of the turn.
RegenPassive
At the end of the turn, grants continuous healing to the caster for 1 turn. This effect can only be activated once every 2 turns.
King's RagePassive
After every fourth attack suffered, increases Combat Readiness by 100%. At the start of the caster's turn, the number of attacks suffered resets.
Herais of the Wind is granted a stackable increased Attack buff every turn and regularly inflicts powerful AoE attacks. To reduce damage taken, you'll need Heroes who can inflict decreased Attack, decreased Hit Chance or grant barriers. You'll also want to bring Heroes who can dispel buffs or inflict unhealable since continuous healing and increased Attack are granted to Herais of the Wind.
You can acquire the Runes needed to Awaken Heroes. Challenge each of the elemental Spirit Altars.
LightMage
Ethel of the Light
Immune to
Stun
Fear
Death Sentence (Undispellable)
Deliverance
Attacks two enemies with a holy sword, penetrating Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ready for battle
Straze · #Attacker · Advantage against Light · Hits every enemy and removes all their buffs.
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, penetrating Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, penetrating Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Healing TouchPassive
At the start of the turn, dispels all debuffs inflicted on the caster.
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Healing TouchPassive
At the start of the turn, dispels all debuffs inflicted on the caster.
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Healing TouchPassive
At the start of the turn, dispels all debuffs inflicted on the caster.
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Healing TouchPassive
At the start of the turn, dispels all debuffs inflicted on the caster.
Ethel of the Light is able to penetrate Defense and is granted a stackable Attack increase buff every turn. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or skills/Artifacts that can trigger extra turns or attacks.
Attacks two enemies with a holy sword, penetrating Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens mana, and at the start of each turn, grants stackable increased Attack to the caster.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Strengthens Mana, increasing Attack of the caster at the beginning of each turn, and granting immunity from having their Combat Readiness decreased.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Healing TouchPassive
At the start of the turn, dispels all debuffs inflicted on the caster.
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Attacks two enemies with a holy sword, with a 50% chance to stun for 1 turn. Penetrates Defense by 50%.
Destruction Ray3 turns
Attacks all enemies with a blinding ray, penetrating Defense. Damage dealt increases proportional to caster's Defense.
Sacred Mana EnhancePassive
Grants stackable increased Attack and immunity to decreased Combat Readiness debuffs at the start of the turn.
Holy ShieldPassive
Greatly decreases the damage received by the caster, but each time the caster is attacked, damage received increases. Increased damage effect can stack up to 6 times, and is dispelled at the end of the caster's turn.
Dispels stacked Defense decrease at the beginning of turn
Healing TouchPassive
At the start of the turn, dispels all debuffs inflicted on the caster.
Ethel of the Light is granted a stackable increased Attack buff every turn and penetrates Defense. Since damage suffered by Ethel of the Light increases proportional to the number of attacks they receive, you'll need Heroes with high Speed or Heroes that can grant extra attacks.
Archdemon's EyeAt the start of battle and when revived by Dark Contract's effect, grants Archdemon's Might (undispellable) (Increases Evasion by 70%. Increases damage dealt when attacking Light elemental enemies.) to the caster for 2 turns.