Attacks the enemy with a powerful axe slam, with a 75% chance to inflict decreased Defense for 2 turns. A critical hit will have a 50% chance to extend buff durations of the caster by 1 turn.
With encouragement, grants increased Attack and increased Effectiveness to all allies for 2 turns, before increasing Combat Readiness of the caster by 50%.
+1Increases Armor Rend's decrease Defense effect chance by 1%.
+2Increases Armor Rend's decrease Defense effect chance by 2%.
+3Increases Armor Rend's decrease Defense effect chance by 5%.
49 points
SkillSun RuneAt the start of the turn, when Health is 50% or more, has a chance to grant increased Critical Hit Chance to the caster for 1 turn.3 levels
+1At the start of the turn, when Health is 50% or more, has a 20% chance to grant increased Critical Hit Chance to the caster for 1 turn.
+2At the start of the turn, when Health is 50% or more, has a 50% chance to grant increased Critical Hit Chance to the caster for 1 turn.
+3At the start of the turn, when Health is 50% or more, has a 100% chance to grant increased Critical Hit Chance to the caster for 1 turn.
SkillSolitude RuneHas a chance to extend the duration of increased Attack to 3 turns when using Cry of Victory.3 levels
+1When using Cry of Victory, has a 2% chance to extend duration of increased Attack to 3 turns.
+2When using Cry of Victory, has a 5% chance to extend duration of increased Attack to 3 turns.
+3When using Cry of Victory, has a 10% chance to extend duration of increased Attack to 3 turns.
512 points
SkillWedge RuneWhen using Attack Chain, if all allies are Earth elemental, increases effect chance of decrease Defense.After Speed Rune3 levels
+1When using Attack Chain, if all allies are of the Earth element, increases effect chance of decrease Defense by 6%.
+2When using Attack Chain, if all allies are of the Earth element, increases effect chance of decrease Defense by 15%.
+3When using Attack Chain, if all allies are of the Earth element, increases effect chance of decrease Defense by 25%.