Attacks the enemy with a servant, with a 30% chance to stun for 1 turn. After attacking on the caster's turn, when the target has a debuff, activates Dust Attack as an extra attack.
Dust Attack: Attacks the enemy by throwing them into the air, granting stealth to the caster for 1 turn.
At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns. After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 20%. This effect is activated after all of the attacker's effects have occurred.
Skill Enhance+5
+1At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns. After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 21%. This effect is activated after all of the attacker's effects have occurred.4,0001
+2At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns. After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 23%. This effect is activated after all of the attacker's effects have occurred.4,0001
+3At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns. After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 25%. This effect is activated after all of the attacker's effects have occurred.29,00015
+4At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns. After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 27%. This effect is activated after all of the attacker's effects have occurred.47,00037
+5At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns. After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 30%. This effect is activated after all of the attacker's effects have occurred.80,00052
Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, increases Combat Readiness of all allies by 20%. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.
Your psyche is... Ehehe... Okay, yeah, let's just start.
An artificial being with half of the soul of Sol's past lover, Aria.
She has both a collected woman's and a child's personalities.
Introduction
A mischievous fighter who fights together with Servants
Affiliation
Guilty Gear
Background
An artificial being that was created to stop Justice's revival.
With half of the soul of Sol's past lover, Aria, she has a split personality: one is that of a collected adult, and the other is that of a child-like one.
Therefore, in order to control her mood swings, she wears a mask when in battle.