Attacks the enemy with an anchor, and grants a barrier to all allies for 1 turn. Damage dealt and barrier strength increase proportional to the caster's max Health. At the start of the turn, when Focus is full, changes to Power Strike.
Power Strike (Consumes 5 Focus): Attacks the enemy, and grants an extra turn to the caster. Penetrates the target's Defense. Unaffected by elemental disadvantage. Damage dealt increases proportional to the caster's max Health. The changed attack does not trigger a Dual Attack.
Skill Enhance+5
+1+5% damage dealt4,0001
+2+5% damage dealt4,0001
+3+5% damage dealt29,00015
+4+5% damage dealt47,00037
+5+10% damage dealt80,00052
Total164,00011122
Attack rate
1
Power
1
Anchor Pointer
Passive
At the start of battle, gains 3 Focus, and has a 70% chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.
Skill Enhance+5
+1At the start of battle, gains 3 Focus, and has a 75% chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.4,0001
+2At the start of battle, gains 3 Focus, and has a 80% chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.4,0001
+3At the start of battle, gains 3 Focus, and has a 85% chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.29,00015
+4At the start of battle, gains 3 Focus, and has a 90% chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.47,00037
+5At the start of battle, gains 3 Focus, and has a 100% chance to grant indomitable to all allies for 1 turn. At the start of the turn, when the caster has a buff, dispels all debuffs from the caster and resets skill cooldown of Anchor Shot.80,00052
Attacks the enemy with an anchor, and grants morale to all allies for 2 turns. When the target is granted a barrier, penetrates the target's Defense by 70%. Damage dealt increases proportional to the caster's max Health. Damage dealt increases every time this skill is used, stacking up to 5 times.
Haru considers Renoa, the Vice Captain of the SS Nightmare, to be her protector in this other world. The more time she spends with Renoa, the more she admires Renoa's sense of responsibility.
Haru finds Mei Lin to be quirky, cheerful, and easy to get along with. Sometimes she envies how Mei Lin always stays positive, even after everything she's been through.