Knowledge Seed
Mage
A capsule created in preparation for the final days of Politis's home planet, Paradia. It's a cache of Paradia's heritage that includes relics of their technology, knowledge, culture, and art so that their legacy can live on even if their planet disappears.
Skill
- Lv. 1
- Upon receiving lethal damage, has a 50% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 11
- Upon receiving lethal damage, has a 100% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
Every level
- Lv. 1
- Upon receiving lethal damage, has a 50% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 2
- Upon receiving lethal damage, has a 55% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 3
- Upon receiving lethal damage, has a 60% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 4
- Upon receiving lethal damage, has a 65% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 5
- Upon receiving lethal damage, has a 70% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 6
- Upon receiving lethal damage, has a 75% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 7
- Upon receiving lethal damage, has a 80% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 8
- Upon receiving lethal damage, has a 85% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 9
- Upon receiving lethal damage, has a 90% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 10
- Upon receiving lethal damage, has a 95% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
- Lv. 11
- Upon receiving lethal damage, has a 100% chance to grant all allies except for the caster a random buff for 2 turns (Increase Attack (Greater), Increase Defense, Increase Evasion, Immunity, or Increase Critical Hit Resistance). Can only be activated once per battle.
Stats
| Base stats | Stats at max level | |
|---|---|---|
| 15 | 195 | |
| 54 | 702 |