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    Violet Talisman

    Violet Talisman

    Thief

    "As long as you believe in victory, the light of hope shall never fade. Remember that, my son. Our family's legacy now rests on your shoulders." - Violet's Father

    Skill

    Lv. 1
    Increases Attack by 5% and Evasion by 5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 11
    Increases Attack by 10% and Evasion by 10% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Every level
    Lv. 1
    Increases Attack by 5% and Evasion by 5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 2
    Increases Attack by 5.5% and Evasion by 5.5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 3
    Increases Attack by 6% and Evasion by 6% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 4
    Increases Attack by 6.5% and Evasion by 6.5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 5
    Increases Attack by 7% and Evasion by 7% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 6
    Increases Attack by 7.5% and Evasion by 7.5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 7
    Increases Attack by 8% and Evasion by 8% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 8
    Increases Attack by 8.5% and Evasion by 8.5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 9
    Increases Attack by 9% and Evasion by 9% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 10
    Increases Attack by 9.5% and Evasion by 9.5% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.
    Lv. 11
    Increases Attack by 10% and Evasion by 10% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.

    Stats

    Base statsStats at max level
    Attack 21 273
    Health 32 416

    Heroes who carry it

    As the Draft Arena lends them, with their sets.

    Players’ notes