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Messages

    Seductive Flower

    Seductive Flower

    Thief

    "After you've been chewed and digested... We're going to merge into one and be reborn anew." Enticing her prey, her voice sounds sweeter than honey.

    Skill

    Lv. 1
    Increases Effectiveness by 15%. After an extra attack, decreases Combat Readiness of the target by 12%. Can only be activated once every 2 turns.
    Lv. 11
    Increases Effectiveness by 30%. After an extra attack, decreases Combat Readiness of the target by 24%. Can only be activated once every 2 turns.
    Every level
    Lv. 1
    Increases Effectiveness by 15%. After an extra attack, decreases Combat Readiness of the target by 12%. Can only be activated once every 2 turns.
    Lv. 2
    Increases Effectiveness by 16.5%. After an extra attack, decreases Combat Readiness of the target by 13.2%. Can only be activated once every 2 turns.
    Lv. 3
    Increases Effectiveness by 18%. After an extra attack, decreases Combat Readiness of the target by 14.4%. Can only be activated once every 2 turns.
    Lv. 4
    Increases Effectiveness by 19.5%. After an extra attack, decreases Combat Readiness of the target by 15.6%. Can only be activated once every 2 turns.
    Lv. 5
    Increases Effectiveness by 21%. After an extra attack, decreases Combat Readiness of the target by 16.8%. Can only be activated once every 2 turns.
    Lv. 6
    Increases Effectiveness by 22.5%. After an extra attack, decreases Combat Readiness of the target by 18%. Can only be activated once every 2 turns.
    Lv. 7
    Increases Effectiveness by 24%. After an extra attack, decreases Combat Readiness of the target by 19.2%. Can only be activated once every 2 turns.
    Lv. 8
    Increases Effectiveness by 25.5%. After an extra attack, decreases Combat Readiness of the target by 20.4%. Can only be activated once every 2 turns.
    Lv. 9
    Increases Effectiveness by 27%. After an extra attack, decreases Combat Readiness of the target by 21.6%. Can only be activated once every 2 turns.
    Lv. 10
    Increases Effectiveness by 28.5%. After an extra attack, decreases Combat Readiness of the target by 22.8%. Can only be activated once every 2 turns.
    Lv. 11
    Increases Effectiveness by 30%. After an extra attack, decreases Combat Readiness of the target by 24%. Can only be activated once every 2 turns.

    Stats

    Base statsStats at max level
    Attack 15 195
    Health 54 702

    Heroes who carry it

    As the Draft Arena lends them, with their sets.

    Players’ notes