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    Cure-All Magic Wand

    Cure-All Magic Wand

    Soul Weaver

    A real-life version of the all-healing magic wand from the children’s anime Healing Angel Lidica, casually referenced by Yuna. No one knows how it really works, but it is without a doubt able to cure ailments. “I’m certain that I can cure any illness with this magic wand! But, if I want to use it... I should make sure someone is sick first, right?”

    Skill

    Lv. 1
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 10%. Can only be activated once per turn.
    Lv. 11
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 20%. Can only be activated once per turn.
    Every level
    Lv. 1
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 10%. Can only be activated once per turn.
    Lv. 2
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 11%. Can only be activated once per turn.
    Lv. 3
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 12%. Can only be activated once per turn.
    Lv. 4
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 13%. Can only be activated once per turn.
    Lv. 5
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 14%. Can only be activated once per turn.
    Lv. 6
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 15%. Can only be activated once per turn.
    Lv. 7
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 16%. Can only be activated once per turn.
    Lv. 8
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 17%. Can only be activated once per turn.
    Lv. 9
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 18%. Can only be activated once per turn.
    Lv. 10
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 19%. Can only be activated once per turn.
    Lv. 11
    Increases Effect Resistance by 15%. When an ally's Health is 50% or less after being attacked, recovers Health of the target by 20%. Can only be activated once per turn.

    Stats

    Base statsStats at max level
    Attack 9 117
    Health 76 988

    Heroes who carry it

    As the Draft Arena lends them, with their sets.

    Players’ notes