Attacks by swinging a scythe, dispelling one buff. When dispelling the target's buff, activates Bloody Retribution as an extra attack.
Bloody Retribution: Attacks the enemy with a scythe, and recovers Health of all allies. Damage dealt and amount recovered increase proportional to the caster's max Health.
Soulburn10 souls
Ignores Effect Resistance.
Skill Enhance+3
+1+5% damage dealt19,00013
+2+10% damage dealt33,00025
+3+15% damage dealt110,00043
Total162,000783
Awakening
Attack rate
0.3
Power
1
Grudge
Passive
When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.
Skill Enhance+6
+1When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.4,0001
+2When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.4,0001
+3When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.14,00012
+4When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.28,00024
+5When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.45,00045
+6When attacking, penetrates Defense, and cannot trigger a critical hit or a heavy blow. When an ally dies, grants a barrier (proportional to the caster’s max Health) and immunity to all allies for 2 turns, and grants blood aura to the caster for 2 turns.80,00042
Dispels all buffs from the enemy before attacking with a scythe. When the enemy is defeated, revives all dead allies before granting immortality for 1 turn. When the caster is granted blood aura, increases damage dealt by 100%. Damage dealt increases proportional to the caster's max Health.
When an ally dies, grants a barrier and immunity to all allies. When defeating an enemy with Skill 3, revives all dead allies and grants immortality that makes them unable to die.
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When an ally dies, grants a barrier and immunity to all allies. When defeating an enemy with Skill 3, revives all dead allies and grants immortality that makes them unable to die.
Pleased to meet you, my name is Haste Lenox. I don't usually speak with the lower classes, but I'll make an exception for you.
A young noble who has inherited the blood of the strongest of all Vampires.
He is arrogant and cruel but talented at hiding his true feelings.
Introduction
An arrogant young man of noble blood
Affiliation
Unknown World
Background
Sole heir of the strongest among all Vampires, he was separated from his father following an attack by a Human mob and found himself alone in a strange land.
He deeply respects his father and misses him dearly.
Motto
I am the living pride of Lenox.
Specialty
Pretending to be polite while talking down to someone, hiding his true self, being a quick learner
Hobby
Playing the piano, reminiscing on the past
Likes
His father from his original world, Vampires who are friendly to him