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Guild War


Two defense teams, fortresses to break, ravage points to win: Guild War three times a week.

Updated 29 October 2026

6 rules

The answer in 30 seconds

Guild War
  1. Three a week

    Monday, Wednesday and Friday; the other days are for preparing.

  2. Two defenses

    Two rounds per battle: two defense teams of up to 3 heroes.

  3. Fallen heroes

    A hero who falls is out until the war ends.

  4. Towers first

    Break a Defense Tower before the Great Fort.

  5. Mystic Medals

    The war pays Mystic Medals, more with a good defense.

  6. On Foundry

    From 21 November; Foundry players only at first.

Guild War · ravage points

How a war runs

How a war runs
  • Guilds face other guilds; a guild needs enough members for each season.
  • The guild captain places the members' defense teams in each fortress.
  • In its Great Fort and its Defense Towers.
  • Destroying enemy sites earns ravage points; the guild with the most wins.
Assistance · chest · Mastery

Without a guild

Without a guild
  • Without a guild, no Guild War: only members take part, each with two defense teams of 3 heroes.
  • No assistance either: members ask each other for runes, catalysts or crafting materials, once a day.
  • Helping members pays up to 200 Guild Crests a day.
  • No weekly guild chest (Skystones, Mystic Medals or crests), and no weekly guild missions.
  • No guild buffs, and no Mastery skill: unlocked by the guild's Mastery rank, it works for every member.
  • Nor Titans, where members' points count for the guild, nor the seasonal guild PvE in real time.
2 teams · 3 heroes

Defense teams

Defense teams
  • A battle has two rounds, so each member sets two defense teams of up to three heroes.
  • Auto assign fills the teams by CP.
Towers, then the Great Fort

Attacking

Attacking
  • Pick an enemy fortress and the foe closest to your level.
  • Attack teams also hold up to 3 heroes.
  • A hero who falls stays out for the rest of the war.
  • Break one of the two Defense Towers before the Great Fort.
Mystic Medals

War rewards

War rewards
  • The war pays Mystic Medals:
  • (your attack results + the war's wins and losses) × the war ranking.
  • A successful defense pays extra Mystic Medals.
  • Médailles mystiques
Mon · Wed · Fri

When

When
  • Wars start on Monday, Wednesday and Friday at 03:00 UTC.
  • Tuesday, Thursday and the weekend are for preparing: building teams and placing them.
  • On Foundry, Guild War opens on 21 November, 03:00 UTC (04:00 Paris).
Top 32 guilds

The tournament

The tournament
  • After the regular season, the top 32 guilds play the Guild War Tournament.
  • A group stage, then the tournament stage.
  • Groups of 4 guilds play 3 wars; the top 2 of each group go on, 16 guilds from the round of 16 to the final.
  • The winners take rewards such as a frame and a guild decoration, for their members only.