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Gear basics


Six slots, five grades, +15 and the sets each Hunt gives: what makes a piece of gear good.

Updated 28 October 2026

6 rules

The answer in 30 seconds

Gear basics
  1. Main stats

    Weapon Attack, helmet Health, armor Defense; the other three vary.

  2. Grades

    Normal to Epic: 0 to 4 substats at +0.

  3. +15

    A substat is added or raised every 3 levels.

  4. Substat change

    At +15, swap a substat.

  5. Steel Workshop

    Hunt materials give their own sets; the set is drawn at random.

  6. Artifacts

    The same artifact as ingredient: up to level 30.

6 slots

Six slots, their main stats

  • Weapon Attack
  • Helmet Health
  • Armor Defense
  • Necklace Critical Hit ChanceCritical Hit Damage
  • Ring EffectivenessEffect Resistance
  • Boots Speed

Necklaces, rings and boots have no set main stat; the stats under them are main stats on that slot only.

Grades · 0 to 4

Grades and substats

Grades and substats
  1. 0 Normal
  2. 1 Good
  3. 2 Rare
  4. 3 Heroic
  5. 4 Epic

substats at +0

At +15, every grade ends with the same number of substats.

Enhancing · +15

Enhancing to +15

Enhancing to +15
  • Enhance with talismans of the gear's type.
  • Selling gear gives Enhancement Powder, a lower talisman.
  • More for a higher grade or enhancement.
  • The main stat rises at every level.
  • Every 3 levels, a substat is added or raised: five chances up to +15.
  • Once a piece has four substats, one of them, at random, gets the raise.
  • You can enhance several pieces at once: the talismans are picked for you and their XP is shared out.
  • Each piece gets its own chance at a better result.
  • XP left over on a maxed piece comes back as Enhancement Powder.
  1. +3
  2. +6
  3. +9
  4. +12
  5. +15
Level · substat change

Level and substat change

Level and substat change
  • Each piece has a level that enhancing never changes.
  • A higher level means better stats, and higher enhancing and removal costs.
  • At +15, the Enhance button becomes Substat change: pick a substat, then the ingredient.
  • The new value depends on how far that substat was raised and on the ingredient's level.
  • The same stat again never comes back lower.
Hunts · 5 materials

Crafting and the Hunts

Crafting and the Hunts
  • Gear crafted at the Steel Workshop has better stats than gear from the Episode and the labyrinths.
  • The materials come from Hunt. The set is drawn at random when you craft, among the sets of the material used.
Artifacts · level 30

Artifacts

Artifacts
  • Artifacts are enhanced with talismans too; their skill effect grows every 3 levels.
  • They gain no substats.
  • Using the same artifact as an ingredient lets it reach level 30, where its effects can double.
Gear manager

The gear manager

The gear manager
  • Try gear on a hero before you commit: the stat changes and set effects show first.
  • Filter by set (with how many pieces you own) and by stats: one main stat and up to 4 substats.
  • Recommended gear ranks your pieces by the sets and main stats you choose.
  • And by the stat weights you set.
  • Exclude pieces you are trying from the search: they are no longer recommended until you leave the screen.