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Messages

    Shepherd of the Hollow

    Shepherd of the Hollow

    Thief

    "To those fools who cannot be redeemed: kneel down, despair, and obey." Those who fell to his sword soon lost themselves and rose up as Dust Walkers.

    Skill

    Lv. 1
    Increases Evasion by 20%. Damage dealt increases by 6% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 12%.
    Lv. 11
    Increases Evasion by 20%. Damage dealt increases by 12% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 24%.
    Every level
    Lv. 1
    Increases Evasion by 20%. Damage dealt increases by 6% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 12%.
    Lv. 2
    Increases Evasion by 20%. Damage dealt increases by 6.6% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 13.2%.
    Lv. 3
    Increases Evasion by 20%. Damage dealt increases by 7.2% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 14.4%.
    Lv. 4
    Increases Evasion by 20%. Damage dealt increases by 7.8% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 15.6%.
    Lv. 5
    Increases Evasion by 20%. Damage dealt increases by 8.4% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 16.8%.
    Lv. 6
    Increases Evasion by 20%. Damage dealt increases by 9% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 18%.
    Lv. 7
    Increases Evasion by 20%. Damage dealt increases by 9.6% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 19.2%.
    Lv. 8
    Increases Evasion by 20%. Damage dealt increases by 10.2% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 20.4%.
    Lv. 9
    Increases Evasion by 20%. Damage dealt increases by 10.8% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 21.6%.
    Lv. 10
    Increases Evasion by 20%. Damage dealt increases by 11.4% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 22.8%.
    Lv. 11
    Increases Evasion by 20%. Damage dealt increases by 12% when attacking, and as Health decreases, damage dealt increases, up to a maximum of 24%.

    Stats

    Base statsStats at max level
    Attack 21 273
    Health 32 416

    Heroes who carry it

    As the Draft Arena lends them, with their sets.

    Players’ notes