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    Pure White Trust

    Pure White Trust

    Warrior

    A sword and costume that the Shadow Elves had presented to Humans in the distant past as a token of their trust while interacting with them. They contain the Spirits' blessing as well as the Shadow Elves' magic. Having been passed from owner to owner, it has now fallen into Zahhak's possession after the collapse of the Human kingdom.

    Skill

    Lv. 1
    After using a non-attack skill, gains 10 Soul and has a 50% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 11
    After using a non-attack skill, gains 10 Soul and has a 100% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Every level
    Lv. 1
    After using a non-attack skill, gains 10 Soul and has a 50% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 2
    After using a non-attack skill, gains 10 Soul and has a 55% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 3
    After using a non-attack skill, gains 10 Soul and has a 60% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 4
    After using a non-attack skill, gains 10 Soul and has a 65% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 5
    After using a non-attack skill, gains 10 Soul and has a 70% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 6
    After using a non-attack skill, gains 10 Soul and has a 75% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 7
    After using a non-attack skill, gains 10 Soul and has a 80% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 8
    After using a non-attack skill, gains 10 Soul and has a 85% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 9
    After using a non-attack skill, gains 10 Soul and has a 90% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 10
    After using a non-attack skill, gains 10 Soul and has a 95% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.
    Lv. 11
    After using a non-attack skill, gains 10 Soul and has a 100% chance to increase Critical Hit Damage of the caster for 2 turns. Soul can only be acquired once.

    Stats

    Base statsStats at max level
    Attack 15 195
    Health 54 702

    Players’ notes