
Hall of Trials
Score against Memory Chain bosses, fill their exhaustion gauge, craft exclusive equipment with what you earn.
Updated 29 October 2026
The answer in 30 seconds
-
Memory Chain
Bosses rebuilt from its archives.
-
Standard
Fixed boss Health, gauge partly filled: the safer mode.
-
Challenge
Endless boss Health; play until your team falls.
-
Team power
The stronger your team, the more damage.
-
Exhausted
A full gauge leaves the boss weak.
-
Exclusive equipment
Eye of Destiny: for 5★ Moonlight heroes.
What it is
- Enemies rebuilt from the Memory Chain's archives; boss advantages change at each opening.
- Read the boss and build the team for a high score.
Standard and Challenge
- Standard: the boss has fixed Health; the exhaustion gauge starts partly filled.
- The safer choice for a weaker team.
- Challenge: the boss has endless Health; the battle ends when your team falls.
Exhaustion rules
- The higher your team's power, the more damage it deals. No souls are earned.
- Hitting the boss on your own turns fills its exhaustion gauge.
- Full, it loses its buffs, takes extra damage and drops to 0 Combat Readiness.
- Then it is exhausted: Defense, Speed and Effect Resistance cut hard.
- In Berserk, its stats soar and its attacks kill for sure.
Rank rewards
- A rank reward once, by the rank reached in the 3 weeks after it opens.
- A better rank later adds the difference.
- A ranking reward too, by your final standing.
Exclusive equipment
- The Eyes it pays craft exclusive equipment.
- In Steel Workshop > Exclusive Equipment.
- Eye of Wisdom: for prophecy heroes and 4★ Moonlight heroes.
- Eye of Destiny: for 5★ Moonlight heroes, with random stat values.